Fixing Menu — Polishing phase 2
Fixed some timing issues, added more gestures and made it look better, overall.
Fixed some timing issues, added more gestures and made it look better, overall.
A 2 day work, including texturing. Made with 3dsmax and rendered in vRay. I played with several lighting schemes. Some of the images are lit with HDRi alone. HDR adds a lot of realism to the end result, but alone it’s not enough. I like adding at least one more light to the scene, to have the strong highlights where I want them.
EDIT: Added a turntable video.
This is just in: A rare photograph of the inside of my lair has just been found! See for yourselves this unbelievable footage of my desk at home, and an enhanced zoom of my rat, Bertie, sitting, quite scared, on my monitor.
BTW, that thing you see on screen is a test rig I’m trying. Very simple, actually, but I hope to get some kick ass animation on it pretty soon, so stay tuned for some more!
(Click to enlarge)
I just finished rendering this thing I’ve been working on a while ago. I find that bottle to be quite an interesting object to model and texture. I had some hard time figuring out the glass’s refraction (and thanks Dan for all your help with that) but eventually I think I nailed it pretty well. It’s not perfect, but it looks realistic enough.
This was modeled with 3dsmax 2009 and rendered with VRay. I textured it with photos I took of the original object found in my kitchen and turned the photos into textures using Photoshop.