Fixing Menu — Polishing phase 3
Added more changes and some soundtrack.
Also on Youtube here.
Added more changes and some soundtrack.
Also on Youtube here.
Fixed some timing issues, added more gestures and made it look better, overall.
All parts of the animation have been fixed. Some timing issues still left and I’m not very satisfied with the last part. What do you think?
Youtube link also available here.
This is the blocking stage for a shot that will appear as an intro to my upcoming website. At the end the projector will project the site interface on the screen.
Final rendered shot. Hobby, the main character here, is my first rig in 3dsmax and a continuous project. I always add more features to his rig and then test them by doing some animation. I rendered it using vRay.
Like it? I will post a lot more like this so stay tuned (i.e. subscribe to RSS or friend me on Facebook. All the links are on the sidebar).
I’ve been working over the weekend on this small scene here. I’ve also been testing this character’s rig.
Anyway, there are several time tweaks I still need to do, along with adding all the overlaps, some more facial expressions and small gestures.
This is the final version for this little shot. It’s a test for this character’s rig I’m working on. I decided to call him Hobby, partly because it’s looks is based on one of my favorite childhood heroes – Hoborg from The Neverhood.
Anyway here’s the final shot:
This is a new shot I’ve been working for most of the weekend. Concept is pretty simple. What do you think?
This is the final shot. As you can see I changed quite a lot in it since the previous version. The jump is more mechanically correct.