Aug 12 2010

Fixing Menu — Polishing phase 3

Added more changes and some soundtrack.

Also on Youtube here.


Aug 10 2010

Fixing Menu — Polishing phase 2

Fixed some timing issues, added more gestures and made it look better, overall.


Aug 5 2010

Fixing Menu — Polishing phase 1

All parts of the animation have been fixed. Some timing issues still left and I’m not very satisfied with the last part. What do you think?

Youtube link also available here.


Aug 3 2010

Fixing Menu — Blocking

This is the blocking stage for a shot that will appear as an intro to my upcoming website. At the end the projector will project the site interface on the screen.


Aug 1 2010

Website teaser

I’m working on my website, and I was creating some assets and re-rigging my character. So I was testing all the models together. Here’s one of the renders I made.


May 20 2010

Hobby Pulls a Gun — Final Render

Final rendered shot. Hobby, the main character here, is my first rig in 3dsmax and a continuous project. I always add more features to his rig and then test them by doing some animation. I rendered it using vRay.

Like it? I will post a lot more like this so stay tuned (i.e. subscribe to RSS or friend me on Facebook. All the links are on the sidebar).


May 9 2010

Gun Pull — Advanced Blocking

I’ve been working over the weekend on this small scene here. I’ve also been testing this character’s rig.

Anyway, there are several time tweaks I still need to do, along with adding all the overlaps, some more facial expressions and small gestures.


Jan 17 2010

Carry a Box — Final and Rendered

This is the final version for this little shot. It’s a test for this character’s rig I’m working on. I decided to call him Hobby, partly because it’s looks is based on one of my favorite childhood heroes – Hoborg from The Neverhood.

Anyway here’s the final shot:


Jan 11 2010

Carrying a Box — Advanced Blocking

This is a new shot I’ve been working for most of the weekend. Concept is pretty simple. What do you think?


Jan 11 2010

Jumping off the Cube — Final and Rendered

This is the final shot. As you can see I changed quite a lot in it since the previous version. The jump is more mechanically correct.